Description
Siena, Italy
Together with 5 other Industrial Design students I was selected to go to Siena, Italy to design an interactive light installation in the world famous Museo de Santa Maria della Scala. In Siena we had to cooperate with 6 other Italian designers from Siena University.
We were located at the Museum to brainstorm in groups of 4 to build and code our interactive installation at 4 different places in the museum.
Beijing, China
Together with 5 Dutch students and 6 students from Beijing we started looking for latent needs which we would try to answer by using an interactive light installation. In 3 very intensive weeks we got to understand how to use Design as a language to communicate. It was a very interesting inter cultural experience which taught us much about how to communicate and how to combine each other's skills.

Description
Together with a fellow student we decided to join an international design competition organized by "the meme" for Samsung electronics. Samsung is looking for a way to integrate a camera support into a camera instead of needing anything loose like a gorilla tripod. We have been applying several exploration methods to get to the final design we won the 3rd price with. With this design we wanted to show both the opportunity to do something different with the camera, as well as showing the camera can still be used without using the camera support. Eventually we have designed a camera which shows new opportunities to use your camera because the user is able to put the camera in new positions.

Bachelor Project, Move your age
Description
How can we let elderly move more through playing familiar games to lower the threshold to participate in the activity? By going through multiple design iterations I decided, together with three fellow students, to focus on musical chairs. As can be seen on the pictures: we tested a prototype to see what elements the game should have. After my 2nd year of my Bachelor ID I preceded working on this concept with the steel company "metaplus" in Alphen a/d Rijn. Soon this version of musical chairs will be put at playing fields for children, and maybe elderly who join in.
Description
In the Dutch Design Week 2011 I joined "Innovation in a Week" for the second time. This week is organized by the design company "Ministerie van Nieuwe Dingen". We had to focus on elderly and making use of a patented product called "stretchable printed circuit boards". After analyzing the needs of our target group we designed a foldable remote which would get rid of the complexity of too many buttons on an universal remote. Because we made use of different icons the user will be able to link the different electronic devices more easily to one of the icons, understanding what "menu" the user is in.

Final Master Project, 2012
Description
Throughout the years digital banking has become increasingly popular. It makes money transactions easier, but many young people have lost a sense of the actual value of money by taking in only these digital numbers. My hypothesis stated that vocational students need a tangible tool which is connected to their bank account to get a better grasp on their financial possibilities. Multiple iterations together with vocational students gave a clear understanding of the preferable tangible input and output. This led to a tool which makes use of coins to easily map expected expenses and savings on a monthly basis, to promote a better understanding on their financials and to prevent financial trouble.
I like to look at what the world could be like if we question conventions. Why are things the way they are? It is like travelling through other countries – where we are confronted with other, new habits. This changes ones view and experience of the world, one might even better understand why one prefers one experience better than the other. The main reason why I design is to encounter, but also to provide these new experiences, and to understand how to mix functionality and product interaction for a better quality of life; fostering the new experience.

Final Bachelor Project
Description
The aim of this Project was to get children to move their body to train their brain in class. I decided to try to apply knowledge gained from "Braingym". Braingym is based on psuedo science which is not taken into account seriously by everyone; therefor, I wanted to show a more applicable tool to schools and children to get them to train their brain and body by movement. From doing research and applying several user tests at the primary school "de Driestam" in Eindhoven I managed to create a tool which is both a serious learning tool as a fun tool to play with. By standing on a balance board which coordinates a light through the circular shape, children have to concentrate on getting the light through the whole shape while making optimal use of their hand eye coordination and balance. By doing so the 3 body planes (image 7: sagittal, coronal and transverse plane) are overcrossed in the total movement, creating optimal communication between the body and both the left and right brain side.

Solidwork // Rhinoceros //
Photoworks // V-ray
Throughout my study I have used multiple tools to visualize my concepts. During my exchange with UTS Australia I have learned to use Solidworks as a powerful tool to make detail drawings, exploded views and other drawings which are clear to use for production analysis. Next to Solidworks I am acquainted with the NURBS based software Rhinoceros 4.0 in combination with the render program V-ray.
Processing // Arduino //
C // Testing
Part of the focus on interaction design within the study Industrial Design concludes building physical prototypes, making use of a self-programmed computer chip. Multiple times I have been programming an Arduino chip to test and analyze human behavior on interactive products to get to the best fitting design. Prototyping is part of my design processes - it is not something that is kept to the end. The study - and an extra internship which got me to set up hardware for a sellable product - taught me to prototype hardware fast and stable to analyze interaction within a variety of design processes.

Description
At the moment Philips is doing research on a sensor mattress they are developing. In the 1st Year of my Master I chose to do a research Project working together with Philips. At the High Tech Campus I did multiple tests to understand what mattress would be the most comfortable to use for baby monitoring. By using Matlab I was able to do different analysises to state which combinations of memory foam would be applicable to monitor comfort within a Neonatal Intensive Care Unit.
Pret-a-porter
Description
UPS organized a design competition within the Industrial Design faculty about a new cardboard box design for their clothing retailers. Together with two fellow students we managed to get to the finals. Eventually we created a box which would fit both two suits as a long dress by a folding mechanism and a plastic layer which would hold the clothin in place and tight. Although we did make a good chance, unfortunately we did not win because we tried to apply too many functions what made the final box too complex. The 3 intensive weeks taught us much about cardboard modelling.
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Online market place
Description
As I was walking around the Industrial Design faculty I was amazed about how many materials there were lying around while nobody used them, because nobody knew who was still using what. Although someone tried to get students to put all these materials at one physical place within the domain, still students did not share their materials. What if I would build an online market place on which students can share their materials? Together with Rik van Donselaar en Jochem van Kapel I started creating an online market place on which students from the University of Technology Eindhoven would be able to login with their student email. Today more and more students are subscribing and plans are made to involve other schools (E.g. the Design Academy) to the Unithings platform.
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